Case study · 3D · Motion capture
Explain Medicals
Virtual medical consultations made entirely in 3D: from the characters to motion capture to the final edit.
The context
A medical 3D project, from 2022 to 2024: consultations between doctors and patients told with digital characters, with no live-action shooting.
The challenge
Making digital characters believable as they talk and gesture like real people, in a sensitive medical setting where expression and posture matter as much as words.
How I did it
Characters
I created the doctor and patient avatars in Character Creator 4.
Motion capture
I recorded body and face motion with Rokoko and DeepMotion.
Animation
In iClone 8 I applied and refined the animation on the characters.
Scenes
The consultation scenes come together in Unreal Engine 5.
Directing and edit
I directed and edited the final virtual consultations.
The outcome
Virtual consultations produced with no set and no actors on location: characters, movement and directing are all digital, and I handled the whole chain, from character to final cut.
Tools
- iClone 8
- Character Creator 4
- Unreal Engine 5
- Rokoko
- DeepMotion