Giovanni Ferraro
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Case study · 3D · Motion capture

Explain Medicals

Virtual medical consultations made entirely in 3D: from the characters to motion capture to the final edit.

Client
Medical 3D project
Year
2022 — 2024
Role
Character artist · Director · Mocap

The context

A medical 3D project, from 2022 to 2024: consultations between doctors and patients told with digital characters, with no live-action shooting.

The challenge

Making digital characters believable as they talk and gesture like real people, in a sensitive medical setting where expression and posture matter as much as words.

How I did it

  1. Characters

    I created the doctor and patient avatars in Character Creator 4.

  2. Motion capture

    I recorded body and face motion with Rokoko and DeepMotion.

  3. Animation

    In iClone 8 I applied and refined the animation on the characters.

  4. Scenes

    The consultation scenes come together in Unreal Engine 5.

  5. Directing and edit

    I directed and edited the final virtual consultations.

The outcome

Virtual consultations produced with no set and no actors on location: characters, movement and directing are all digital, and I handled the whole chain, from character to final cut.

Tools

  • iClone 8
  • Character Creator 4
  • Unreal Engine 5
  • Rokoko
  • DeepMotion